Chris Redston, a harrowed young man who struggles with grief and bitterness finds out that he of all people is the Gifted, one chosen to live two lives and remember both. When his body goes to sleep in Chicago, he wakes up in the land of his dreams. Thrown into a medieval world on the edge of disaster, he unwittingly creates his own archenemy and throws off the balance of the universe. In order to right what he’s wronged, he must make a choice. Walk away like he always has, or trust in a higher plan and face his own greatest weaknesses head on.
Image used with permission by author
Rating: 4.5 stars
Creative, ambitious, and unafraid, Dreamlander
is quite a ride. K.M. Weiland's fantasy novel hinges on complexity and
character. The straggeringly detailed world of her
imagination is scenic and has a rich history and clear geography, sprinkled with unique
technology like travel by skycar. And just when I thought the plot was as thick as it could get, it got even
thicker!
Out of a large cast of characters, my top three (all secondary characters) were:
Out of a large cast of characters, my top three (all secondary characters) were:
Duke Eroll- fashionable, carefree, gallant friend of Princess Allara who reminded
me of Bertie Wooster (of P.G. Wodehouse's Jeeves tales)
The Garowai- Chris’s mysterious but reticent and sneezy guide
Orias- a pale-skinned, blue-blooded warrior of the Cherazim race
In
spite of its complexity, Dreamlander
reads clearly and smoothly (often eloquently), and as a follower of K.M. Weiland's advice blog, I see that she's entitled to give
it. But after all my glowing praise, let me explain why I didn't give Dreamlander 5 stars.
1. The surprises and plot-twists had me wishing for smooth, or at least, straightforward, sailing by the end
2. With its Three Musketeers 17th century Europe feel, the
occasional cowboyish colloquialisms jarred me a bit
3. The
figurate descriptions grew a little heavy and distracting at points
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