Showing posts with label world-building. Show all posts
Showing posts with label world-building. Show all posts

Tuesday, January 14, 2014

Branching out Into Boronovia

     This semester, I think I'm going to be reading my eyeballs out over British, American, and Irish Women's literature, plus the reading for my marketing class. In Brit Lit we're starting out in medieval England with "Caedmon's Hymn" and "The Dream of the Rood."
    For my own pleasure I'm reading 1,000 Gifts by Ann Voskamp and re-reading The Fellowship of the Ring. Although, I suppose all the reading I'm doing should be pleasurable--I don't know what it is about being assigned reading that takes away the enjoyment.

Lurith
     Recently I'm writing a short story (and a bit of history) on the country of Boronovia, which covers almost the entire eastern coast of Lurith. The people are concentrated in the northern middle because of active volcanoes in the south and vicious Ice Bears in the North.        
Logline: In a land of bitter winters, boot-making Piyar...

Saturday, August 17, 2013

Learning to Pretend

   
     The Patrol Tower

     Readers are supposed to suspend disbelief. They're supposed to pretend that the people and occurrences on the page are real. If they don't there's no point in reading.

      After all, I highly doubt J.R.R. Tolkien wrote The Hobbit expecting people would clutch their bellies laughing, "Ha! Bilbo didn't talk to Smaug. Dragons don't talk. Even if they did, Biblo and Smaug don't even exist! They're just ink on a page!"

     It's pretty easy to pretend when you're reading someone else's writing. But sometimes I have trouble with my own. I'm the one writing them, and I'm the one who sees all the tangled fancies on the inside of my brain before they spill out onto the page.

     Two things I've found out that help me. The first is making bits of my story into drawings or models. My characters and settings feel more real when I can see them. The second thing that helps is detail, knowing everything about the world of my story, and knowing all about even secondary and tertiary characters.

❀ ❀ ❀

What helps you pretend?
     

Saturday, July 13, 2013

Jumping Hurdles

     For me, world-building is the best and worst part of writing fantasy. It's the best because writing fantasy means that the details of the world are entirely up to you. If you decide that only royalty eat with their hands or that mermaids inhabit all freshwater lakes or that the Northeastern hillsides are smattered with little white flowers called yipparis, then that's how it is. But with creative freedom comes a few hurdles.

Hurdle #1: You might not have to look up facts in a book, but you do have to make up all those facts out of your own head.
Jumping the Hurdle: Everything is based on real life, so look for inspiration. For example, every culture has music. I got a lot of ideas for instruments in Wynna's world in my World Music class.

Hurdle #2: The world you create has to be plausible, if not possible. Readers notice and get pulled out of the story if things don't work in a logical manner.
Example of plausibility: In C.S. Lewis's Horse and His Boy, the two horses Bree and Hwin journey across the desert. As Bree says, galloping all day and night isn't horsely possible, so although it might seem less dramatic, they walk and trot their way to the other side (it's quite thrilling in the end).
Jumping the Hurdle: Maybe you do have to look up some of your facts.

Free image courtesy of freedigitalphotos.net

Hurdle #3: Since fantasy is such an established genre, if you don't do something very unique your story will end up generic, like a cardboard props. But sometimes those clichés seem unavoidable. Take Wynna as an example. Travel cloaks are one of the same-old same-olds of medieval fantasy, but I can't get rid of it! Wynna needs a cloak when she's blasting through the clouds on dragonback at over sixty miles an hour.
Jumping the Hurdle:  Weave the cloak from the threads of glowworms, because it makes Wynna stand out from the Coal Lizard riders black camouflage. Give it details that make it specific to your story and your world.

Hard as it is, world-building can be done! J.R.R. Tolkien is a classic successful example. K.M. Weiland who wrote Dreamlander is also a fantastic world-builder. So, there is hope.

What do you find hardest about world-building?